
Unity Certified Associate: Artist
صادرة من Unity
تؤكد هذه الشهادة القدرة على إنشاء نماذج ثلاثية الأبعاد وقوامات ورسوم متحركة لمشاريع Unity. وهي مخصصة للأفراد الذين يرغبون في التخصص في الفن والرسوم المتحركة للألعاب أو التطبيقات التفاعلية الأخرى.
Asset Management
- Import various asset types into the Unity editor, such as rigged meshes, animations, textures, and audio, and adjust import settings as necessary for use within the editor.
- Use the Inspector to add and configure components to Game Objects, such as custom scripts, materials, and colliders
- Import and configure assets from the Unity Asset Store, Package Manager, and/or custom packages
- Utilize the Sprite Editor, Tilemaps, Unity UI, and UI Toolkit to create interactive 2D interfaces within an application
- Utilize Animator functions including states, parameters, transitions, and blend trees
- Utilize Level of Detail (LOD)
- Analyze given scenarios to determine options for asset optimization, such as creating LODs, using baked lighting, or shared materials
Scene Content Design
- Create and implement assets using built-in 2D and 3D game objects as well as Pro Builder
- Create finished-level art using terrain function, finished models, and colliders
Lighting, Cameras, Materials and Effects
- Create, edit, and apply materials using built-in Unity shaders
- Create custom materials using various components of Shader Graph
- Identify advanced lighting attributes including but not limited to soft shadow width, bias, flares, halos, occlusion layers, and light shapes
- Given a scenario, determine the appropriate lighting techniques including global illumination, light mapping, baking, reflection probes, and light probes
- Create, modify, and optimize visual effects, such as particles and post-processing effects
- Create and configure cameras to create desired scene framing or for scripted functionality such as split-screen gaming or map overlays
- Given a scenario, determine the appropriate rendering pipeline among the Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP)